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Slay the spire tier list defect
Slay the spire tier list defect







Lots of other rare cards and relics offer new tools to build around, like the incredible powerful Alpha which will have you sifting through your deck for a devastating power, or the Damaru, a relic that generates one Mantra a turn and makes a Divinity deck a lot more feasible.

slay the spire tier list defect

Crescendo and Tranquility will help set up the right Stance at the perfect time, and Meditate lets you set up a powerful combo on the cheap by retaining and decreasing the cost of crucial cards.

slay the spire tier list defect

Attacks like Windmill Strike, Sands of Time, and to lesser extent Flying Sleeves will be the source for most of your damage, while skills like Protect and Perseverance can give you a huge amount of block for the turns it's really necessary. Establishment, a 1-cost power that reduces the cost of any Retained card by 1 for the entire combat, is crucial to this strategy. The Retain deck is a lot more defensive, stocking valuable cards from turn to turn while waiting for the right opportunity to unload a lot of damage all at once. And like lots of Slay the Spire's other keyworded mechanics, certain cards will become more effective as you scry! On its own Scry isn't particularly powerful as a mechanic but it can help sort through your relatively useless Strikes and Defends to find the juicier cards you've accrued over the course of the run. Every Scry effect on a card has a number, and it will allow you to look at that number of cards from the top of your deck in order from left to right, discarding any number of those cards if desired. Scry, on the other hand, will help dig through your deck for the most important cards. Lots of Watcher cards will also shuffle powerful one-use effects with Retain, allowing you to set up for a single devastating turn. In addition to the energy and damage control of weaving in and out of the different stances, the Watcher also has access to two mechanics that help with hand management and card selection. Any card with Retain will stay in your hand at the end of your turn, potentially getting cheaper or stronger in the process. However, you will automatically exit Divinity after the turn is over. The reward for all of this work is an extra three energy immediately and TRIPLE attack damage dealt, so it's well worth trying to work towards. Certain cards will generate M antra, and when your character builds up 10 Mantra they enter this Stance. The D ivinity Stance, on the other hand, is a little harder to get into.

slay the spire tier list defect

Both Wrath and Calm have multiple cards that either enter the Stances or do something different if you're already in that Stance. Calm, meanwhile, grants two extra energy when you leave the stance, either by switching to another Stance or using a card that exits the current Stance. Wrath doubles all attack damage dealt and taken, so it can be an incredibly high-risk high-reward offensive tool. The most notable mechanic by far is the Stances they can enter and switch between. The two main Stances the Watcher uses are W rath and C alm. As with all characters in Slay the Spire, the Watcher has a plethora of cards and relics to make them unique.









Slay the spire tier list defect