
Aftershock gives Warwick more resistances and damage, which synergizes with Warwick's sustain and can be activated with Primal Howl's, allowing him to work better as a tank in the jungle. Phase Rush gives Warwick potentially mroe mobility and a way to deal with enemies that attempt to slow him.

Conqueror converts part of Warwick's damage to true damage, which allows him to better deal with tanks (that generally stack resistances) and works well with the fact that his Jaws of the Beast does damage based on a percentage of the enemy's max health.It is especially recommended against squishies, but isn't too bad against tanky opponents. His Jaws of the Beast adds a stack for this keystone and he gets attack speed when going Precision, which helps him in the jungle. Press the Attack can be used due to increased dueling potential.Three good keystones for Warwick are Press the Attack, Conqueror, and Grasp of the Undying.Be careful though, as if they are close to their towers you'll end up being shot by it, and you may even get killed. Eventually you can ready Primal Howl's, then swing on their other side with Jaws of the Beast and then fear them.This way, the opponent will have to walk a slightly longer distance to be safe, while also leaving them more vulnerable to your and your allies' damage and other crowd control. When ganking, try to use Primal Howl's fear to direct your opponent in direction of your teammates.55 seconds until Primal Howl is off cooldown again. With 45% cooldown reduction, this leaves only 3.

Pairing Primal Howl's fear into Infinite Duress can allow the latter to be aimed very easily, and also optimizes the lockdown duration of the two abilities.

This can allow Warwick to be unaffected by key enemy abilities, by negating the powerful displacement from ultimates such as Dragon's Rage or Buster Shot, or dodging important skillshots at point-blank range like Yasuo' whirlwind or Wind Slash. Warwick will also be immune to CC and displacements during this time. Jaws of the Beast can be held down to swing around the target, following them anywhere they go during the brief swing.Be mindful of grievous wounds however, as it will significantly reduce the healing effect of Eternal Hunger Eternal Hunger allows Warwick to be deceptively resilient if he can constantly land attacks.When extremely low (below 20%), do not attempt to overstay under a tower alone because Warwick excels tremendously at tower diving low-health enemy champions.Unless your champion is a powerful duelist ( Fiora, Irelia, Aatrox, Master Yi, Riven, Yasuo, etc.), do not attempt to fight Warwick 1v1 as he will certainly outsustain you and win in a long fight.Abuse this since Warwick's only true gap closer is his ultimate. Warwick is highly prone to being kited and locked down once he enters combat because his Blood Hunt does not grant its passive movement speed in combat.All of his abilities help him tower dive and get out of it safely. Warwick is a fantastic tower diver against one or two enemies.
